Export GLB
1
Select the state
View the state you want to export and deselect any object.
2
Click Export State
In the settings panel on the right, click on
Export State
GLB structure
The exported GLB file will use the Ordinary Objects’World Anchor
as origin x = 0
, y = 0
, z = 0
.
This ensures that your exported file can be used in various other ways and tools such as the Meta Spatial Editor, Unity3D, Unreal etc. with a shared understanding of an origin.