Export GLB

1

Select the state

View the state you want to export and deselect any object.
2

Click Export State

In the settings panel on the right, click on Export State

GLB structure

The exported GLB file will use the Ordinary Objects’ World Anchor as origin x = 0, y = 0, z = 0. This ensures that your exported file can be used in various other ways and tools such as the Meta Spatial Editor, Unity3D, Unreal etc. with a shared understanding of an origin.